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Rush Street Interactive Makes Canadian Debut with Launch of BetRivers in Ontario

Online casino and sports betting giant Rush Street Interactive (RSI) has made its debut in the Canadian market with the launch of its social gaming platform, CASINO4FUN, in the province of Ontario.

The free-to-play online casino and sportsbook is available now on all mobile devices, tablets, desktop, and laptop computers for Ontarians aged 19 and older at BetRivers.net.

CASINO4FUN is powered by the same proprietary technology behind RSI’s real-money platform and offers Ontario players the same gaming options that the company offers its players in the U.S. and Latin America. The online casino includes over 350 of the latest slot machines and table games and loyalty and bonus features, while the online sportsbook offers single-game betting and parlays in numerous leagues worldwide.

Richard Schwartz, CEO of RSI, said: “Our expansion into Canada represents an exciting new frontier for RSI and continues our growth across the Americas. CASINO4FUN offers our community of players the same high level of entertainment and customer service of RSI’s real-money gaming platform, delivered in a casual and free-to-play setting. We look forward to providing a truly differentiated gaming experience for players in Ontario that is focused on fostering player trust and enjoyment.”

Subject to licensing and regulatory approvals, RSI expects to launch a real-money online casino and sports betting in Ontario under its BetRivers brand in the coming months.

RSI seems to plan to use CASINO4FUN as a leverage point for BetRivers. CASINO4FUN allows the firm to build its brand and player database and provide players with access to complete the registration process for the BetRivers real-money platform upon its launch.

This is the latest major sign that the competition in Ontario’s evolving iGaming and sports betting market is heating up, not least from the likes of Penn National Gaming, which has recently added Score Media and Gaming to a portfolio of assets that already includes Barstool Sports.

OLG Adding 12 New iCasino Games from Everi

Ontario Lottery and Gaming is adding 12 new digital casino games from Everi Digital to its platform, OLG.ca, over the next few months.

An Everi press release states the titles will include games that recall classic three-reel mechanical slot machines.

“OLG is constantly exploring opportunities with new partners, like Everi Digital, to expand our digital gaming ecosystem and provide exciting new content to meet the needs of our current customers and to attract new audiences,” said OLG Senior Director, iCasino, Andrew Darley in the release. “Our experienced players will love the nostalgia of these new three-reel slots while new players will appreciate the simplicity of these fun, themed games.”

The first of the new titles is available as of October 14. Further games will include Atomic Meltdown, Triple Threat, Double Ruby, Fox Trot, Smokin’ 777, Wild Wild Gems, and Cash Machine.

“Everi Digital is excited to partner with OLG to provide high-performing game content to a continuously growing audience of online players throughout North America,” said Everi Executive Vice President of Sales, Marketing, and Digital David Lucchese in a statement. “With the expansion of our digital catalog to include progressive games, our proprietary Spark Remote Game Server now supports over 50 distinct titles, with a footprint stretching across four Canadian provinces.”

Everi’s titles join OLG’s thousands of digital slot titles and a full suite of table games, as well as select lottery games and online sports betting through PROLINE+.

A new Live Casino offering will be introduced in the coming weeks to further enhance the digital experience.

Players can access tools from OLG’s PlaySmart responsible gambling program at any time to manage their activity.

PointsBet Canada Partners with Curling Canada

PointsBet Canada has signed a five-year exclusive partnership with curling governing body Curling Canada, that will grant PointsBet exclusive marketing rights for both sports betting and online casino games across all of Curling Canada’s broadcast and digital properties.

PointsBet will also become the title sponsor of the governing body’s Season of Champions event, and the betting company will be able to use Curling Canada’s logos in its advertising.

PointsBet Canada COO Nic Sulsky says the partnership will give PointsBet’s young Canadian operation an opportunity to reach a huge proportion of the population.

“Could you think a sport like that in the U.S. — that’s watched by nearly 35 per cent of the population — that an operator like us would be able to grab exclusive access to?” Sulsky said, per Yahoo! Sports. “Curling is watched by nearly 35 per cent of the Canadian population, and yet it’s relatively nascent to the gaming space… None of us have been shy about our excitement about becoming as authentically Canadian as possible. And if you’re going to talk that talk, you want to get your brooms on the ice as quickly as possible.”

PointsBet Canada CEO Scott Vanderwel added in a Curling Canada press release: “As one of the only true Canadian operators, it was important for PointsBet Canada to partner with organizations deeply rooted in our nation’s identity. Our partnership with Curling Canada will not only support community-based sports but bring curling fans an unprecedented experience from coast-to-coast-to-coast.”

“With the passing of legalized sports betting by the federal government this past summer, we knew that there would be many opportunities available for our sport to be part of a new, legal and regulated way for fans to enjoy our events,” said Katherine Henderson, chief executive officer of Curling Canada, in a release. “PointsBet’s track record speaks for itself, as the company has existing partnerships with a variety of highly regarded partners around the world, and we couldn’t be happier to enter into this new venture with an industry leader.”

This is the latest move by PointsBet’s Canadian division. The company recently announced a partnership with hockey-centric media company Daily Faceoff and The Nation Network.

Meanwhile, PointsBet Canada recently appointed former Bell executive Dave Rivers as vice president of marketing.

DraftKings Agrees Sports Betting, DFS & iGaming Deal with NHL

DraftKings has signed on to become an official sports betting, daily fantasy sports (DFS), and iGaming partner of the National Hockey League (NHL) in the U.S.

A press release confirms that the deal will also see DratfKings reach an agreement with Turner Sports, including Bleacher Report, to be the exclusive sportsbook and daily fantasy sports provider for their coverage of the NHL.

Under the terms of this latest collaboration, DraftKings will be granted access to NHL assets including the use of official marks and logos, as well as themed sweepstakes and enhanced promotional efforts both during the regular season, NHL All-Star Weekend and throughout the Stanley Cup Playoffs and Stanley Cup Final.

The company will also have the opportunity for a variety of content integrations across the league’s digital and linear media platforms.

Jason Robins, CEO, Chairman and Co-founder, DraftKings, said: “The NHL has some of the most passionate fans in all of sports and we are delighted to be working with the league once again, while developing a rich and engaging viewership and content experience that matches this fanbases’ enthusiasm through our deal with Turner. Over the years DraftKings has become a brand synonymous with sports, with a fan-first approach through real-money gaming options, and we look forward to collaborating with the NHL alongside Turner Sports and Bleacher Report to provide hockey fans with what’s next in sports.”

Keith Wachtel, NHL Chief Business Officer and Senior Executive VP, added: “As we embark on what promises to be a thrilling 2021-22 NHL season, our partnership with DraftKings, as well as with Turner Sports, will provide for new and exciting experiences to deepen our fan engagement. We’re proud to welcome back DraftKings to the NHL family, and look forward to collaborating together with Turner Sports – one of our valued media partners – to develop unique and exciting content for our fans.”

The partnership will also see DraftKings provide sports betting information and daily fantasy content across Turner Sports telecasts and Bleacher Report digital channels including the B/R app. Planned integrations include DraftKings’ betting odds and daily fantasy statistics, original content, personalized automated alerts and editorial across B/R channels including the B/R Betting vertical.

NorthStar Gaming Names Michael Moskowitz as CEO as it Prepares for Ontario Entry

NorthStar Gaming has named Michael Moskowitz, former Chairman and CEO of Panasonic North America, as Chief Executive Officer and founding partner.

A press release notes NorthStar is intending to operate in the regulated Ontario online gaming market with a made-in-Ontario product for casino and sports betting, and plans to launch its online betting brand and sportsbook as early as December 2021.

In his new role, Moskowitz will oversee the launch of what the release describes as “Canada’s most exciting and trusted casino and sportsbook brand”.

A veteran technology executive and transformative leader, Moskowitz has more than 25 years of experience driving growth and innovation across iconic consumer, communications, and technology brands. As CEO and Chairman at Panasonic North America, Moskowitz successfully led the company’s business and growth strategy, delivering integrated technology solutions for businesses, government agencies, and consumers across North America.

Moskowitz has helped develop and turn early-stage Canadian and U.S. businesses into market leaders throughout his career, having also held roles as President and CEO of XM Canada and President of Palm in the Americas International.

Paul Rivett, co-owner of NorthStar Gaming, said: “We are excited that a visionary technology leader like Michael is joining our team as we work to launch Canada’s best online gaming and sports betting product. His experience and leadership will be critical as we take the next steps to launch. Michael’s veteran leadership and unique business development experience bring the exact skill set we need to establish our shared vision and grow it into a meaningful industry player.”

Commenting on his appointment, Moskowitz said: “I am thrilled to be assuming the CEO role with NorthStar Gaming and look forward to building a winning team and introducing the best product into this expanding market. It is an exciting time to launch an iGaming venture in Ontario, and I am eager to lead in a pivotal time for NorthStar’s growth and innovation.”

NorthStar Gaming has also entered into a landmark omnichannel advertising and marketing services arrangement with Torstar Corporation. Torstar and its extensive footprint of data-led media solutions, news, and sports sites, social properties, and community and daily news platforms will enhance NorthStar’s entry into the regulated gaming market in Canada

Additional partners and suppliers will be announced in the coming months.

Wondr Gaming Launches Comprehensive Gaming/NFT Loyalty & Rewards Platform

Wondr Gaming, a publicly traded entertainment company on the Canadian Securities Exchange, on October 12 launched what it calls the first comprehensive loyalty and rewards platform in the gaming/NFT space.

WondrRewards.com is the result of partnerships with several organizations in the gaming, sports, and music industry and will launch NFTs and bring rewards and savings to users, who can accumulate points by gaming and watching Wondr and partner content. Users will also earn fully redeemable rewards points on all purchases – from unique sneaker drops to gaming hardware and NFTs.

All purchases on Wondr’s loyalty and rewards and NFT platforms can be made via credit card, allowing users to purchase everything from their favourite shoes to NFTs with USD and CAD dollars – all the while accruing rewards points, which are fully redeemable on all Wondr platforms.

A press release states that allowing the purchase of NFTs via credit card fiat currency (USD & CAD dollars) is a gamechanger for the NFT space. It democratizes the ability for all gaming, sports, and music fans to support their favourite gamers, athletes, and musicians without having to own and transact in crypto currency.

“WondrRewards.com will be a key differentiator between our platform and other rewards and NFT offerings. We serve a discernible and educated user base of consumers, and as such, have to ensure that our brand and NFT partners have the best platform to connect with the coveted millennials, Gen Z audience, and beyond,” said Jon Dwyer, Chairman and CEO of Wondr Gaming. “By hosting our users in an authentic and rewarding environment, we believe our platform will create a long-lasting community. The ability for users to purchase everything via credit card on our platforms, without having to understand the dynamics of a meta-mask or crate a crypto wallet, will help fans of all ages feel comfortable transacting in a way they trust and understand.”

Betting on innovation

Innovation is a huge topic of discussion across all industries; after all, consumers are always looking for a fresh, new experience, and companies are always looking for new products to appeal to consumers. The gaming industry is not any different, and it’s not holding back.

The Canadian Gaming Association wants innovation and diversification to be a regular topic of conversation to drive awareness of what Canadian companies are creating. While the gaming industry in Canada is often thought of in terms of casino operators, there is another dynamic to the gaming industry in Canada that is quickly moving to the forefront: technology and development.

Some Canadian technology start-ups are exporting new gaming products to global markets, but when it comes to getting their products to work here, innovators can experience the particular challenge of navigating regulated environments that differ province-to-province and being patient with the time it takes to integrate products into the Canadian market. Despite this, two Canadian lottery corporations and one global gaming company are creating new and innovative products to appeal to consumers in Canada.

Atlantic Lottery, Aristocrat Gaming (Aristocrat) and the British Columbia Lottery Corporation (BCLC) are all making strides to boost innovation in the Canadian gaming industry. Here’s a look at what they have achieved so far, and where they plan to go from here.

Atlantic Lottery

Atlantic Lottery started developing new products and exploring innovative ideas due to what Jean Marc Landry, Director of Customer Innovation, describes as a slow erosion of lottery players over the last few years.

“The market has evolved drastically over the past 15 years and our industry has not kept up,” says Landry. “People have different expectations for products, and we now operate in a completely competitive environment given the surge in unlicensed operators.”

To combat this, Atlantic Lottery introduced its innovation program in 2015, with the purpose of identifying and developing new products and services to help the crown corporation gain back its relevance with the lottery market in the region.

While in its research stage, Atlantic Lottery noticed many consumer-facing companies operated start-ups at an outpost that would allow them to separate their product development from the various internal processes and requirements that often face large enterprises. Atlantic Lottery released an RFP to open an outpost in Atlantic Canada, and selected Volta Labs through this process.

Through its work with Volta Labs, Atlantic Lottery has released two live market pilots that are currently being tested with the input of consumers, including Winvelope, a monthly delivery subscription service for Scratch ‘n Win tickets, and Pool Party, a lottery group play app. In addition, ALC has two new draw-type games and six digital instants that are currently in development. And, notes Landry, the corporation has also developed an almost-complete digital lottery infrastructure, which features components such as player account management and age verification.

All of these advancements and innovations don’t come without their challenges, however.

“I find that the biggest challenge we have faced is regarding our overall ability to launch these at scale,” says Landry. “We run very complex businesses with IT integrations into a few dozen vendors. So getting something across the line into our corporate systems requires a lot of work.”

There are also some regulatory issues that come into play. Although Atlantic Lottery’s Nova Scotia shareholder and regulator have both been very supportive of the innovation program and its initiatives, many of the products Atlantic Lottery has thought up tend to be a combination of lottery and other regulated industries, such as banking. Landry says that this creates complexity, as Atlantic Lottery must develop and understand the regulations in both industries, and must build business models to comply with the regulations in both.

Dealing with these challenges has helped Atlantic Lottery reap some rewards in the process. For one, a retrospective recently completed on the innovation program found that the company is now far quicker to develop new concepts, and the company believes it is leading industry change as it relates to innovation and competitive renewal.

Coming up next, Atlantic Lottery has about 30 initiatives in the development process, with the goal to bring four or five of these to market within the next three years.

“All players involved in this industry need to rally together in order to effect change,” adds Landry. “What worked for us in the past won’t continue to work, and we need to create a new model for the gaming ecosystem. Lottery 2.0 is here.”

Aristocrat Gaming

For Roberto Coppola, Vice President of Advanced Products at Aristocrat, the ability to change and adapt over time marks a great organization. A leader in both land-based and online gaming, the company places an emphasis on maintaining a culture of innovation throughout the business.

“That means being open to new ideas and recognizing that the ability to change is what keeps great organizations on top over extended periods of time,” explains Coppola.

In an effort to cultivate that change, Aristocrat looked inward when deciding to develop new products, introducing its thinkBIGGER program. “Aristocrat has taken the time to invest in and develop an extraordinary culture that truly values and respects everyone’s contributions. We have this very deep and energized talent pool of 5,000 employees around the world that is continually stuffing our suggestion box with great ideas,” says Coppola. “We’ve harnessed that energy by formalizing the way we incubate and accelerate ideas through vehicles like our innovation accelerator called thinkBIGGER.”

The thinkBIGGER program has led to ideas relating to all aspects of Aristocrat’s business being funded. “Interestingly, many of the ideas submitted to our thinkBIGGER program at Aristocrat are aimed at onboarding new gamblers, presumably (but not exclusively) younger,” says Coppola.

He adds that engagement and participation in the thinkBIGGER program surpassed the company’s expectations, but says the most important thing to have come out of the program is the fact that the company is funding and developing some great concepts.

“Most of the concepts we’ve funded to date have been adopted into formal development planning by various portfolio stakeholder groups within the business,” says Coppola. “Our batting average is way beyond what I would have expected and much higher than most tech accelerators.”

Coppola describes the thinkBIGGER program as an iterative process that is adapted based on what happens at various stages. The annual program launched recently for 2018, and the company is looking to receive some more great ideas from company employees. Coppola says the race against the clock is the biggest obstacle the program faces.

“If the aim is ‘pencils down’ come the end of the year, it doesn’t leave us with much time to develop the concepts we have decided to invest in,” he explains. “Teams are also often spread across the world, and while that brings lots of positives, it can also create challenges when it comes to staying aligned throughout the project.”

As a whole, the regulatory environment of the gaming industry can cause challenges when trying to get a new or experiential product to market quickly, says Coppola.

“Getting things out there and being able to iterate as fast as possible, based on a market reaction, is really important. We also need to do a better job working with operators to align on different success metrics with new types of products, especially those aimed at onboarding new gamblers,” he says.

He warns that while it may be tempting to hope the status quo carries the industry forward eternally, history has shown that those who cannot change, cannot survive.

Looking forward, Coppola says some emerging technology could be game changers in the industry.

“Experimenting with these will be a key piece of the puzzle for sure,” he says.

British Columbia Lottery Corporation

Richard Fenster, Director of Corporate Strategy at the BCLC, finds that history has shown many great examples of innovation within the organization. Fenster points to the launch of PlayNow.com, the first regulated gambling website in North America, and the launch of GameSense, an innovative way to communicate responsible play information to consumers, as two examples.

The BCLC is placing a special focus on improving the player experience overall, whether around a new product or experience, an enhanced experience or perspective or even from a player health perspective.

One avenue the BCLC is exploring is the creation of a virtual reality escape room game called Heist, which was developed by Vancouver-area start-up Archiact. The game uses VR to simulate a real-life escape room game experience. This early-stage idea is still being tested with players, but Fenster says there is a possibility this concept may be found in a casino environment down the line.

Fenster says part of the reason why the BCLC decided to start diversifying the gaming industry in B.C. is to appeal to players to grow the business.

“We have to look to not just the customers that we appeal to today, but we know there are players out there that aren’t opposed to gaming, but we don’t really have the content or experience that really excites them,” says Fenster. “There’s opportunity there but it’s about finding the right thing that appeals to them and their needs. We saw that as an opportunity and an area worth our investment.”

In addition to Heist, the BCLC is currently testing what they call a real-world adventure game called Geo. The aim of the game is to complete missions in order to earn entries into draws. Currently a free-to-play game, the concept is being tested with the possibility of adding a gambling mechanism to it down the line.

Fenster notes that Geo is receiving a lot of positive feedback, but more importantly, the BCLC is finding that Geo players that are enjoying the game are often less frequent customers, which means it has succeeded so far in attracting a whole new group as a customer base.

Fenster notes that, over time, the BCLC has had a lot of ideas that seem great in theory, but don’t necessarily translate well into viable business opportunities and customer value propositions.

“What we’ve tried to focus on is building a process that allows us to first understand the customer needs that we’re trying to satisfy, so the ideas are the right ideas that serve the needs of the customer,” he says. “Being able to test and validate whether those ideas actually relate or not, before we bring something to market. To me, the big successes so far come with learning as we go through that and being able to find ideas that clearly resonate with the needs of players.”

One learning curve the corporation has had to overcome is learning how to work with start-ups because of the sheer difference between a small business and a crown corporation, where many business decisions and budgets are often planned months, or even years, in advance.

“There’s an inherent difference in pace that goes along with being a company of our size, versus a company of theirs. So learning to work together is definitely a learning curve,” says Fenster.

The BCLC recently opened itself up to working with smaller businesses to help bring about innovation. For example, it took part in Vancouver Startup Week, with a competition inviting small businesses to submit ideas with the aim to work with BCLC on developing the idea, which is how the BCLC teamed up with Archiact on Heist.

Coming up next, Fenster says the BCLC has several ideas in the research stage, but they plan to focus on the concepts already in their pipeline. “There’s two components to any concept going forward. One is do people like it and two, is it a viable business opportunity? We need to be able to get through that evaluation for anything to move forward,” says Fenster. “Once we cross that threshold we know we’ll have something viable in the marketplace.”

The innovations that will be seen in the Canadian gaming industry are all being created in Canada, to be used by Canadians. They are all being made to appeal to new customers, that otherwise may not have been interested in the games on offer. Recognizing that the industry has remained at the status quo for quite a long time, the industry is making strides to create change and diversify the Canadian gaming industry to keep things fresh and appeal to new and old customers, alike.

Gasser Unveils Two New Gaming Chair Designs at Global Gaming Expo

At this months Global Gaming Expo 2021 in Las Vegas, Gasser Chair Company launched two new gaming series.

The new chairs, called the Chaney and Newport, were both designed to provide a plush long-lasting sit, while also adding beauty to the casino floor.

“Both of the units were driven by customer demand,” said Courtney Sample, Gasser’s sales development manager, per CDC Gaming Reports. “The Newport is simple and sleek. The lines are more hospitality-driven. It’s an updated look, but still classic, and we launched a new square foot rest with that. We made something that looks as comfortable as it feels.”

Sample added that the chairs are designed to be comfortable but also withstand 24/7 wear-and-tear. The modular construction of these series allows for near limitless options, aesthetics to match any interior, and easy serviceability.

“These two models are driven by a very specific customer demand for comfort, style, and premium quality, but at a price point that is achievable,” Sample said. “That was our objective.”

The Chaney is driven by “pure comfort and pure luxury,” said Sample. “Just by looking at it, you can tell it’s going to be comfortable. We create our own unique foam in-house for any customer. We made this one super plush, comfortable, and inviting. It has great lumbar support.”

In addition to launching these two new gaming series, Gasser also released a new burn-resistant vinyl upholstery, Gasser Burn Blocker, which is designed to resist burns from cigarettes and help prolong the life of the chairs on the floor.

Gasser President Mark Gasser said they started receiving compliments about the chairs even before they showed up at G2E and that the interest in them has been great.

Gasser this year hit its 75th anniversary, having been founded in Ohio by brothers Louis, Roger, and George Gasser in 1946. These days, George Gasser’s two eldest sons, Mark and CEO Gary Gasser, lead the team.

Scientific Games Strikes Exclusive US Content Deal with White Hat Studios

Scientific Games has signed an agreement to become the exclusive and sole content aggregator of White Hat Studios, White Hat Gaming’s new U.S.-focused casino content division which recently acquired a catalogue of games for the U.S. market from slot developer Blueprint Gaming.

Through Scientific Games’ OpenGaming aggregation platform, operators will have access to titles such as Ted, Almighty Buffalo Megaways, and Eye of the Dead, as well as land-based inspired iGaming content from Merkur Gaming, Reel Time Gaming (RTG), and Lucksome.

The agreement will also see White Hat’s progressive jackpot system, Jackpot Royale, made available through the platform, with the iGaming markets of Michigan, Connecticut, New Jersey, Pennsylvania and West Virginia initially targeted for launch.

“As soon as we heard about the launch of White Hat Studios, we knew there was a huge opportunity for us to combine forces,” said Scientific Games partnership director Steve Mayes. “This is a landmark deal for both parties and will provide our US operators with access to a fantastic suite of slots, table games and jackpots. It’s a perfect synergy of content, scale and innovation.”

White Hat Gaming chief commercial officer Andy Whitworth said: “When we originally came up with the idea of forming White Hat Studios specifically to cater for the booming US market, we knew that selecting the right aggregation platform would be vital to our chances of making an immediate impact. We firmly believe that we could not have chosen better than OpenGaming, given its unrivalled distribution network and scalability, which are both of paramount importance as the US market continues to grow. We look forward to a long and successful partnership with Scientific Games and OpenGaming.”

Scientific Games Acquires Cashless Gaming Solution PlayOn From ACS

Scientific Games has announced in a press release that it has agreed to acquire the PlayOn cashless gaming solution from ACS in a deal that will see the ACS PlayOn product line join its portfolio and be renamed AToM – Access To On Demand Money.

The solution, which is currently live on 600 table games across California, Nevada, and New Mexico, allows players to access funds at live table games without having to leave their seats. Players can swipe their debit card, enter their PIN and gain access to funds, without any back-end or out-of-network transaction fees charged by their financial institution.

In addition, casino operators running AToM receive financial data from all gaming-related transactions made using the solution in real time, allowing them to keep track of player behaviour and identify any potential problem gambling.

The solution will add to the company’s existing suite of cashless products, including its Unified Wallet, a solution that lets players digitally access funds to play EGMs and tables through the use of a mobile app.

“We are thrilled to add the AToM product to our portfolio of convenient cashless solutions,” Scientific Games’ senior vice president of global systems and tables, Rob Bone, said. “This addition will allow us to provide operators and their players with a seamless, safe, and secure way to instantly access money right at the gaming position. We look forward to being able to offer this invaluable product to our customers across the globe.”

Scientific Games has also formalized an exclusive four-year content deal with White Hat Studios, the U.S.-facing casino content division of White Hat Gaming, according to SBC Americas.

SG, using its OpenGaming platform, will become the sole content aggregator in the U.S. to distribute titles from White Hat Studios, including hundreds of slots, jackpots, RNG table and instant-win games. The deal will see White Hat Studios content made available in Michigan, Connecticut, New Jersey, Pennsylvania and West Virginia beginning in 2022. More state launches are expected to follow as iGaming legislation accelerates in the U.S.

The deals come after Scientific Games last month agreed to sell its sports betting division OpenBet to global talent and media agency holding company Endeavor Group for US$1.20 billion.