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BetMGM taps slots influencer Brian Christopher for brand ambassador deal

One of the top online streamers is bring his brand and his loyal audience to BetMGM. The operator announced this week that it is partnering with Brian Christopher, who will now serve as a BetMGM brand ambassador.

“BetMGM is the ultimate real money gaming destination for us true slots lovers. Partnering with the King of Casinos means I get to bring the top platform with the newest and greatest games to the BCSlots universe. I cannot wait for our fans and players to see what we are building together,” said Christopher.

As part of the deal, Christopher will stream his play on BetMGM on his real-money online casino channel. He will also do in-person events at select BetMGM properties, promotions on social media and virtual play events.

While Christopher will appear at some BetMGM properties, the streamer is an ardent advocate for smoke-free casinos. Accordingly, he will only stream at MGM properties that are smoke-free or have only limited smoking areas.

“Brian Christopher Slots’ influence extends far beyond captivating videos,” said BetMGM Vice President of Gaming Product & Content Oliver Bartlett. “This partnership allows Brian to showcase his personality and enthusiasm for our industry while engaging interested players into BetMGM’s wide variety of casino games.”

Christopher’s audience is a substantial one. The Canadian has nearly 2 million subscribers to his streaming channels and his content on social media reaches nearly 8 million people each month. Speaking at the Canadian Gaming Summit about his partnership with Carnival Cruises, Christopher said he regularly brings 500-750 people on Carnival Cruises to play along with him in the ship’s casino.

Christopher’s empire extends beyond real money gambling and he also streams his play on sweepstakes casinos and social occasions. He also has a website, FlipTheSwitch.com, where he provides written content and a site where his community of fans can come together and interact.

Alberta Minister confirms province will follow Ontario iGaming model

Alberta’s continued journey towards a regulated online gaming market was a hot topic of discussion throughout the 2024 Canadian Gaming Summit. On Thursday, we got an update straight from the horse’s mouth.

Minister of Service Alberta and Red Tape Reduction Dale Nally told attendees at a crowded address to begin the final day of the Summit that the province will seek to replicate Ontario’s open free-market model with numerous operators welcomed into the fold.

“Let me tell you a little bit about what our gaming site is going to look like,” Nally told attendees in a crowded conference room. “It’s going to be very similar to Ontario, because we’re following their model. As far as I’m concerned, they build the roadmap. We’ll massage it a little bit but it’s been inspired by the experience in Ontario. It’s going to be an open and free market.”

A self-described “bullish” advocate of Alberta’s business prospects, Nally spoke at length about how the province’s low corporate taxes, the lowest in Canada and lower than 44 U.S. states, have precipitated huge investment in the province. He cited a recent study that predicted that the Alberta economy will grow at twice the pace of the national average. That, he stressed, is a golden opportunity for the gaming industry.

AGLC will not be regulators for the Alberta open market

The Alberta legislature recently cleared the legal runway to opening up a multi-operator commercial online gaming market in Wild Rose Country by passing Bill 16. That legislation recognises that the provincial government has the authority to conduct and manage gaming in the province separately and distinctly from Alberta Gaming, Liquor and Cannabis (AGLC), thereby allowing the potential for private online gaming operators to enter the market to compete with the lottery corporation.

Nally said told attendees that “we heard loud and clear” that commercial operators would not want to come to Alberta in a market in which the right to conduct and manage was held by AGLC. After Bill 16’s passage, that responsibility for iGaming will be the Justice Minister’s, not the commission’s. “So, anyone who comes to Alberta and invests in our products doesn’t have to share their data with the AGLC or Play Alberta,” Nally added.

Nally has been consulting with First Nations communities including Treaty 6, 7, and 8 First Nations in recent weeks and will continue to meet other reps as well as traditional casino operators and Racing Entertainment Centre operators throughout the summer. He emphasised that Alberta’s gaming market will hold “economic reconciliation” with First Nations close to its heart.

More than half of Alberta iGaming market is unregulated

Recent estimates from market data firm H2 Gambling Capital showed that while AGLC’s Play Alberta site has captured over 45% of the digital gambling market, close to 55% of the market is still held by unregulated sites. That means that more than half of online gaming activity is taking place without AGLC or governmental oversight without privacy and player protection protocols and on sites that do not return any process to the province.

“Numerous gaming providers have existed in Alberta for decades,” acknowledged AGLC VP of Gaming Dan Keene . “The goal has always been to bring safe and regulated options and capture that market share… We fully embrace what the minister is doing. Albertans are already participating, the market is already mature. Let’s regulate and provide those safe tools and put measures and compliance in place to get some rigour behind it and capture those revenues for the province.”

Alberta’s goals similar to Ontario’s

In Ontario, numerous reasons were cited for opening a regulated commercial online gaming market before it ultimately launched in April 2022. The core goal was channelisation; converting as many grey-market players as possible into users of regulated and monitored sites.

Multiple panelists at the Summit concluded that Alberta’s goals are similar, and Nally emphasised that the ultimate goal is an open, competitive, responsibly gambling industry.

Looking at the reports about the Ontario market, it’s clear why Alberta is looking to Ontario. Not only has iGaming Ontario (iGO) reported $2.4 billion in revenue from online gambling in the market’s second year, up 71% from year one, but a Deloitte report released on Wednesday found that Ontario’s regulated iGaming industry has so far generated more than $4 billion in economic value for the province, including raising $2 billion in tax revenue and sustaining nearly 15,000 jobs across gaming and a variety of related industries. iGO Executive Director Martha Otton noted at the Summit on Wednesday that while the gross gaming revenue growth is a big win for the province, “the bigger and better story is what gaming is doing for the broader economy.”

Ostensibly, a similar opportunity awaits for Alberta.

What’s the timeline?

Nally gave no indication of a timeline for Alberta’s regulated iGaming market opening, other than to say he would continue talking with stakeholders this summer.

Various panelists at this week’s Canadian Gaming Summit hinted that Alberta Premier Danielle Smith, who mandated Nally with the task of reviewing the province’s gaming opportunity, wants to open a regulated iGaming market sooner rather than later. Panelists suggested that a launch before the end of this calendar year is not out of the question, although they preached caution over banking on that timeline.

Svante Sahlström: Ontario launch a real statement of intent for Thunderkick

Ontario has proven to be a real hotbed of activity for quite some time, with Thunderkick the latest studio planting its flag in a Canadian province that represents a maiden North American real money gaming market for the group.

LeoVegas alongside Flutter Entertainment’s PokerStars are the destinations of choice for an initial move that it hoped will both lead to further Ontarian success, in addition to wider expansion across the much larger gaming ecosystem that the continent has to offer.

Speaking to Canadian Gaming Business, Chief Commercial Officer Svante Sahlström plots the course for a series of Thunderkick triumphs within North American, touching on what the launch means, the message sent regarding the ability of independent studios to compete against their larger counterparts, if this opens the door for additional growth and much more. 

Canadian Gaming Business: After gaining a licence to enter the Ontario online gaming space earlier in the year, Thunderkick has now officially kicked off its Canadian experience. What major opportunities does it present? And how do you plan to take advantage of those?

Svante Sahlström: Ontario is a vibrant, well-regulated market and home to some major operators. As such, it presents us with a great opportunity to get our games in front of a whole new audience. 

We’re confident Ontarian slots players will enjoy them and that they will prove to be great additions to the portfolios of our operating partners. 

Furthermore, I think going live in North America is a real statement of intent for a studio like us and shows we have the product and the ambition to take our games to new continents. 

CGB: The company has elected to go live alongside PokerStars and LeoVegas, why was this the case? Why do this pair represent the perfect foundation from which to build?

SS: They don’t come much bigger than PokerStars and LeoVegas, so we’re delighted that they will be our first operator partners. They are known around the world and have established successful operations in Ontario. 

Between them, they give us a great platform to showcase our slots to lots of new players. I think they’ll also put us in the shop window for other operators too. We’re already in conversation with other well-known brands, both large and small, and I’d like to think our presence will open the door to a few more. 

CGB: Are there any specific titles from the Thunderkick back catalogue that you believe could have an impact on the market? Or will you look to deliver more bespoke games in order to make significant headway?

SS: We have a roadmap in place to release the majority of our games portfolio to our Ontario operators, which includes an initial offering of the popular titles 12 Bolts of Thunder, Xterminate, Midas Golden Touch 2, Beat the Beast: Dragon’s Wrath, and Midas Golden Touch Reborn.

These will all be made available to Canadian players within a month of launch. We will then roll out the remainder of our collection month by month, including any new releases. 

It is important that we monitor and analyse individual game data early on, as this will give us an indication of what themes, features, and mechanics resonate with Ontarian players, allowing us to tailor our future approach accordingly.

CGB: What does your entry into the Ontario market say about the ability for independent studios to compete and thrive in newly regulated markets?

SS: I’d like to think it says that we can compete with the big guys. It isn’t always easy maintaining our independent status and we have to be realistic about how far we can push ourselves. New market entries come with a significant financial cost. 

Many studios mitigate that cost with aggregator deals, or by partnering with bigger studios. While there is nothing wrong with that, we like having the ability to control our own destiny. I think it’s also healthy that players don’t always get the same, homogenized content and can experience something different. 

CGB: Do you believe that through opening the door into Ontario, the province could prove to be a gateway for further moves across the country in the years to come? If so, how will you capitalise on this when the time comes?

SS: We aren’t using Ontario as just a stepping stone, as it is a really important market in its own right. But it is the case that it’s our first real money market in North America, and in the longer term, assuming it’s a success, we would like to branch out when we get the opportunity. 

There is talk that other Canadian provinces may legalise soon, and obviously there are states across the border in the US that have issued online casino licences. A few of the operators we’ve partnered with in Ontario hold some of those licences, so there may be some synergies there. 

We’ve also just launched social versions of our games in the US, which will give us the opportunity to do some proper market research. We won’t run before we can walk, but let’s just say we have forward momentum!

Blueprint Gaming: tailored and branded content translates ‘very well’ in Canada

As the Canadian Gaming Summit gets underway in Toronto this week, Blueprint Gaming Director of Marketing and Key Relationships Jo Purvis offers Canadian Gaming Business a timely update on the outlook of the Ontario market and explains why there are so many similarities between British and Canadian players. 

Canadian Gaming Business: As you explore the opportunity provided by the Canadian Gaming Summit, can you update us on how business is performing in Canada for Blueprint Gaming?

Jo Purvis: The Canadian Gaming Summit has come at an opportune time for Blueprint as we’re investing a lot in the provinces there at the moment. Ontario, for example, is a jurisdiction where we’re seeing a lot of traction and, while some of that may be down to the similarities in player habits to our core market in the UK, we are also finding success with our tailored content. 

Our industry-renowned Jackpot King system is a perfect example of this. We have rebranded it as OLG Riches for the Ontario Lottery and Gaming Association and as Jackpot Royale for all other Canadian operators and both perform incredibly well for us.

What works in the UK tends to translate very well in Canada – it is a similar market in terms of player preference. In the early days, a lot of the original UK retail games took their inspiration from the US land-based market and so naturally there’s somewhat of a crossover in terms of mechanics and gameplay and so that helps drive success.

CGB: Your new Rapid Fire Jackpots™ (RFJ) system is about to launch with smaller but more frequent pots – do you expect to see similar success in Canada as you do everywhere else?

JP: Much like Jackpot King, we’ll rebrand RFJ when it launches in Canada to Jackpot Royale Express. While the name might be changing, the benefits that this new revolution brings will be almost identical.  

Plugging a gap in the market, it will offer smaller, more frequent pots with five progressives ranging from $200 to $7,500, along with four fixed. 

The system really suits most markets and we are confident that it will resonate with all player bases. From the data we’ve seen during our R&D, there’s no reason why it shouldn’t work over there.

When we look at stakes per user and the different player values, we think a large proportion of Canadian players will enjoy the new advancement in jackpot play. 

Traditionally, jackpot players have been classified separately from non-jackpot players, but our new innovation ticks the box for all players globally. 

We’ve kept the Jackpot Royale name within the title of our newer system due to the youth of the market and the fact that there is still room for expansion there – when players see Jackpot Royale, they’ll think Blueprint games and that familiarity will be key. 

CGB: What is next for Blueprint in Canada?  How do you plan to build on your early success?

JP: There is still a great scope in Canada for Blueprint. We are live with many of the key operators but there are still some we’re working on launching with to help us accelerate our traction there.

Retail still commands a large chunk of the spend in Canada and that’s something to be aware of as we try to cross-sell to players. But it’s something we’re working hard on, providing games that appeal to players there with features and mechanics that hold that familiarity for them.

Branded games go a long way to achieving that and of course, there isn’t any provider as established in bringing these successfully to market as Blueprint. 

IPs such as ted™ and The Goonies™ have proved hugely successful for us in North America so far and that’s something we’ll continue to leverage with the likes of our recent big launch The Flintstones™.

Looking ahead, we’ve got the next in our Rick and Morty™ series – Rick and Morty™ Strike Back – and we have the iconic The Lost Boys™ licence due for launch later in the year, which we are sure will resonate fantastically well in Canada.

There’s a lot to go at in terms of market growth and we’ve got a lot of exciting content on the drawing board to help us achieve that so that’s why events like the Canadian Gaming Summit are key in keeping us in front of the right people. Ontario and the wider Canadian market holds a lot more scope for us to continue moving forward.

Deloitte report: Ontario iGaming raised $2.7B in GDP in year two

Ontario’s regulated commercial online gaming industry has so far generated more than $4 billion in economic value for the province and is “outpacing initial expectations,” according to a new report from Deloitte and iGaming Ontario (iGO).

The analysis found that year two of the Ontario regulated iGaming market yielded $2.7 billion in gross domestic product (GDP). That is 70% more than the $1.6 billion reported in year one.

Remarkably, this means that after just two years, the province’s online gaming industry is already closing in on the year-10 GDP projection of $4.7 billion published in last year’s report. The new analysis did not provide an updated long-term forecast.

The report estimated that Ontario iGaming raised more than $1.2 billion in government revenues between April 2023 and April 2024. Nearly $800 million of that was provincial revenue, $380 million was federal money and $75 million went to municipal governments. That was also up significantly from the total of approximately $700 million in government revenue generated in year one and takes the two-year total government revenue contribution to around $2 billion.

This Deloitte and iGO report comes two months after iGO reported that Ontario online gambling sites generated $2.4 billion in revenue from $63 billion in wagers in the market’s second year, year-over-year jumps of 71.4% and 78%, respectively. iGO Executive Director Martha Otton noted at the Canadian Gaming Summit on Wednesday that while that gross gaming revenue growth is impressive, “the bigger and better story is what gaming is doing for the broader economy.”

It’s worth noting that Ontario Lottery and Gaming’s activity and the contribution that makes to the Ontario economy is not included in these reports.

Job creation gathers pace

Of the $2.7 billion in GDP produced in year two, nearly $1.3 billion was in the form of wages and other labour income, up 45% from year one. The industry created just short of 15,000 jobs in year two, more than the 12,000 in year one.

The report estimated that in year two, online gaming operators directly employed 2,675 full-time equivalent workers with an average salary of over $122,000 dollars, 60% higher than Ontario’s average annual gross income.

The majority of the $2.7 billion in GDP ($1.3 billion) and the 14,935 jobs (9,295) was derived from what Deloitte calls “indirect contribution.” That is defined as the contribution resulting from iGaming operators’ demand for goods and services from other industries, such as advertising, marketing and technology.

Ontario approaching year-five targets after just two years

As well as the total of around $4.3 billion in GDP approaching Deloitte’s initial year-10 GDP forecast of $4.7 billion, the Ontario iGaming market has hit or nearly reached many of Deloitte’s year-five projections in just its second year, with government revenues (94% of the five-year projection in two years), direct jobs sustained (120%), total full-time jobs sustained (92%) and GDP contributions (93%) “outpacing initial expectations,” per the report.

It essentially means that, per the initial estimates, Ontario’s regulated iGaming market’s performance is three years ahead of schedule.

Deloitte also notes that for every dollar spent by iGaming operations, an estimated $1.40 of GDP was supported in the Ontario economy, up from $1.14 in year one.

“Our made-in-Ontario iGaming sector is being recognized internationally for its success as a leader in this space,” said Attorney General Doug Downey. “Working together with our partners and industry, we will continue to drive innovation and deliver robust player protections, all while displacing the unregulated market.

“Our iGaming sector is not only a job creator here in Ontario but it shows the world our ongoing commitment to building a sustainable and responsible iGaming industry.”

Otton noted that at some point, these numbers will have to plateau. “Year over year, it’s unrealistic to expect that we’ll see growth of over 70% so we’re definitely not expecting that,” she said. “But, to be frank, we’re not seeing the levelling off yet.”

 

AgeChecked expands reach with launch of GlobalCheck

AgeChecked is expanding its verification and customer identification solutions with the launch of GlobalCheck.

The product allows for age checking, KYC, risk-monitoring and other tools for companies with a global presence. For gaming companies, where compliance requirements vary wildly from jurisdiction to jurisdiction, it should help manage meeting those requirements from one place.

The product utilizes machine learning and AI technology to help manage a complex portfolio of regulatory requirements for clients.

“I am very excited about the launch of GlobalCheck. While AgeChecked is and will remain an industry leader in the field of age verification, the GlobalCheck brand will allow us to expand into additional compliance sectors and will give us a platform upon which we can grow internationally,” said AgeChecked and GlobalCheck CEO Alastair Graham.

“Compliance is absolutely critical for modern businesses, and we are proud to offer organisations around the world a comprehensive solution for ensuring they remain compliant across operations, both domestically and internationally.”

AgeChecked initially launched in 2016 with age verification software but is now expanding its portfolio to other aspects of identity verification. The company works with a range of industries beyond gaming, including adult content, vapes and alcohol as well as working with charitable organizations.

OPP launches own investigation into Jontay Porter betting case

After U.S. federal authorities laid charges against four men relating to alleged betting irregularities surrounding Toronto Raptors player Jontay Porter, the Ontario Provincial Police (OPP) have begun their own criminal investigation.

Porter was banned for life by the NBA in April in an unprecedented case for the league. Porter was found to have been involved in betting on multiple league games, including two that he played in. He was shown to have provided insider information to other bettors for the purposes of gambling and to have manipulated his own performances, including leaving games early, to ensure multiple player prop wagers cashed in.

His permanent ban came after an investigation by the NBA that was initiated after DraftKings reported betting irregularities. The league’s probe found that Porter used an unnamed associate’s sportsbook account to place 13 bets on NBA contests. Betting on NBA games is strictly prohibited for all league players and staff.

The NBA cooperated with American federal prosecutors amid the league’s investigation and the work of the U.S. Attorney’s Office for the Eastern District of New York and the Federal Bureau of Investigation (FBI) led to four alleged co-conspirators being charged.

OPP determined criminal investigation is warranted

North of the border, the Alcohol and Gaming Commission of Ontario (AGCO) also announced at that time that it would be conducting its own investigation through the Investigation and Enforcement Bureau (IEB) of the OPP, which is an embedded division within the AGCO.

After that IEB investigation was completed, the provincial police has now determined that the case justifies a criminal investigation of its own. The OPP will consult with U.S. federal authorities to share information.

“The IEB has completed their assessment of available information in relation to the reported online betting irregularities from the January 26 and March 20, 2024 Raptors games and have determined that a criminal investigation is warranted,” Sgt. Robert Simpson told Canadian Gaming Business via email.

“The OPP IEB is aware of the ongoing criminal investigation being conducted by federal authorities in the U.S. and will be connecting with them as our investigation moves forward. As this is an ongoing investigation, in order to protect the integrity of the investigation, no additional information is being provided.

Jeff Jensen, a lawyer representing Porter, said earlier this month that the player, “was in over his head due to a gambling addiction” and is undergoing treatment.

Casino games studio Thunderkick makes debut in Ontario

Ontario has emerged as the newest market for independent slot studio Thunderkick.

The Swedish game studio has launched operations in Canada’s most populous province in partnership with PokerStars and LeoVegas. Thunderkick has gained market access after receiving a license by the Alcohol and Gaming Commission of Ontario (AGCO).

“Ontario is one of the most significant strategic moves for us this year, and I think we’ll look back on it as an important marker in the company’s development,” said Thunderkick CCO Svante Sahlström. “Partnering with two prominent brands in PokerStars and LeoVegas highlights our drive to deliver on our long-term strategic goals in the continent as we continue to work towards providing the ultimate player experience.”

Thunderkick’s catalog of iGaming titles are immediately available to LeoVegas and PokerStars players across Ontario, including acclaimed titles 12 Bolts of Thunder and Midas Golden Touch 2.

Recent expansion for Thunderkick

Thunderkick’s debut in Ontario is part of the company’s effort to expand its reach in North America.

Last month, Thunderkick entered the U.S. iGaming market through a partnership with High 5 Casino. The launch marked Thunderkick’s first foray into U.S. gaming. The deal sees Thunderkick provide its portfolio of games to High 5 Casino’s free-to-play platform.

The F2P offering is also Thunderkick’s first dive into the sweepstakes business. Thunderkick creates and delivers its catalog of casino titles via its proprietary Remote Gaming server.

Thunderkick partner hit with a fine

Thunderkick is providing content to LeoVegas after the AGCO fined the operator.

Last year, the AGCO handed a $25,000 fine to LeoVegas for providing games in Ontario that were not approved by the AGCO Registrar. Bunchberry and Mobile Incorporated were also fined by the AGCO for similar infractions. Mobile Incorporated was fined $30,000 for also providing games offered by an unregistered supplier while Bunchberry was fined $15,000.

AGLC adds Inspired Entertainment terminals across Alberta

Alberta Gaming, Liquor and Cannabis (AGLC) will roll out Inspired Entertainment terminals on a permanent basis after a successful trial run.

AGLC will install 150 of Inspired’s Valor video lottery terminals across the province by the end of June. The terminals had been tested over a six-month span that both companies said proved successful.

“We are delighted to welcome AGLC as a valued customer. AGLC’s decision to order 150 Valor cabinets underscores the success demonstrated during the trial period as well as the strength of our product portfolio,” said Brooks Pierce, president and CEO of Inspired Entertainment. “We look forward to a long and prosperous partnership with AGLC.”

Pierce added that Inspired remains committed to servicing the Canadian market. Alberta is its third province of operation, adding to its existing footprints in Ontario and Saskatchewan.

In that latter province, the company recently expanded its reach with a much larger rollout. In April, Western Canada Lottery Corporation (WCLC) awarded the company an additional 720 Valor VLTs in a move that will take the total number of the terminals in that province alone to more than 1,500 by the end of the year. Inspired also said at that time that it will deliver new games next year.

AGLC to finally launch Play Alberta app

Meanwhile, AGLC VP of Gaming Dan Keene told Canadian Gaming Business last week that the commission will launch a Play Alberta app this September for the first time.

The app, the first under the Play Alberta branding since AGLC launched the platform four years ago, will be sportsbook-only at first but will add other verticals including online casino, live dealer and lottery by early next year. AGLC also expects to roughly double the size of its game portfolio on its site, including adding content from Aristocrat Gaming. The Australian games manufacturer recently completed its acquisition of the parent company of NeoPollard Interactive, the technology provider that powers Play Alberta.

“Play Alberta is still fairly young in its lifecycle and we’ve always had eyes on developing an app because it’s critical to the delivery of the product,” Keene told Canadian Gaming Business last week.

That update comes as estimates suggest that more than half of the overall online gaming market in Alberta is still held by unregulated sites, while Play Alberta’s market share sits at a little over 45%.

Xtremepush to propel Casino Time in Ontario

iGaming data solution provider Xtremepush has joined forces with Casino Time in Ontario.

The CRM and loyalty marketing specialist will integrate its player engagement product suite into the platform of the iGaming provider in the province’s regulated market.

XtremePush offers an all-in-one solution that helps iGaming operators leverage real-time data, AI, and gamification with a core focus on player loyalty and conversion. Its range of customer engagement solutions are already utilised by the likes of FanDuel, BetMGM, Golden Nugget and Oddschecker.

Now, Casino Time’s casinotime.ca website will also include the tools as the brand looks to better create personalised player experiences for its user base.

“Ontario is a market of major significance in North America and it’s great to partner with Casino Time as it enters the online casino world for the first time,” said Xtremepush CEO Tommy Kearns. “Casino Time was seeking a dynamic and responsive communications partner capable of extending player engagement across all channels for the benefit of the wider community. It is gratifying that our track record in the iGaming world led to them opting for our solution.”

“Xtremepush offers a powerful marketing automation tool that goes beyond sending emails,” added D’Arcy Stuart, Casino Time CEO. “We are excited about the opportunities to engage our community across platforms as they explore and build their relationship with our uniquely social and Ontario-focused gaming experience.”

Casino Time further bolsters new iGaming site

Casino Time is affiliated with 10 charitable gaming entertainment venues across Ontario. Last month, it launched its online game site which includes a wide range of slots, liver dealer games and bingo. Sports betting will be added to the site later this year.

The site already leverages technology from Gaming Innovation Group after GiG agreed a deal last year to power its platform, including providing player account management, trading and risk management, and automated marketing.

Casino Time’s iGaming platform features titles from brands such as Pragmatic Play, Evolution, IGT, and Blueprint Gaming. It is the first Canadian iGaming operator to offer Pragmatic Play’s Bingo Blast.