Fandom Sports launches P2P eSports betting

British Columbia-based technology company Fandom Sports has announced that it has launched its peer-to-peer eSports wagering platform.

The company, which enables users to watch and play eSports and bet on outcomes, is now offering fully integrated payment solutions to facilitate player-to-player wagering on eSports. It also has plans for sports and other iGaming offerings to be deployed in the first quarter of 2022.

The platform, which operates on both Android and iOS mobile devices, has both a wagering model for users 18 years or older and a separate all-ages predictions model that focuses on digital rewards for users like skins, avatars, tickets, and other promotional material.

Fandom Sports joined the Canadian Gaming Association in May 2021, and completed its all-ages sports predictions modules for NBA, NHL, MLB, and NASCAR in September. It will be launching beta versions of the sports prediction and wagering platform once a sports data provider contract is finalized and internal compliance and risk management procedures are reviewed.

“We are super excited to have completed our banking and payments integrations. Now that the first iteration of our modular wagering platform is live, the company will be transitioning to an operating and revenue generation trajectory. The P2P Esports is the first instance of our modular approach to building out a holistic wagering and prediction platform,” said David Vinokurov, CEO and President in a statement. “Given that the platform as of launch has been purpose-built from scratch since Fall of 2020, I am pleased with the corporate progress and development road map to date. Furthermore, with the steady flow of product rollouts and additional potential partnerships on the horizon, I’m confident that 2022 will be a transformational year for value creation and an even more fruitful one than this past year.”

Fandom Sports estimates that video games are now a US$180 billion industry, with over 2.2 billion gamers worldwide. The 2019 League of Legends World Championships drew an audience of roughly 137 million viewers from around the globe, almost 40 million more than the Super Bowl that year.

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